Showing posts with label EFL. Show all posts
Showing posts with label EFL. Show all posts

Sunday, October 14, 2012

How to use a Serious Game for Learning: focusing on the Garbage Game

 

   A serious game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics. (source: Wikipedia)
 
Garbage game is a typical kind of serious game, focusing on environmental issues including recycle and reuse. The game contains large amount of information with various graphics. Focusing on playing the game, learners will have to make decisions based on the information provided with graphics. The game is inherently educational. However, what makes this game notable is its value for enhancing the learners’ reading skill: the game process requires active reading, which is why I chose the game. I have played the game only twice but I can clearly know how the game could help many learners in both their language learning and environmental education.

Active reading is an interactive process that helps readers to achieve better comprehension and recall of their reading materials. These are the features of active reading that you can use while you playing the garbage game.

1. Applying Prior Knowledge
2. Critical Response
3. Making Prediction
4. Problem-solving
5. Summarize  -- summarizing can be used as an assessment, too.
 

Language learning objectives could be
1. Familiarize the vocabulary related to the environment such as reuse, landfill, plastic bottle, unsorted garbage, recyclable, discard, residential waste.
2. Read and reflect on their waste habit to make green campaign.
3. Discuss and make UCC to change people’s waste habits using information given in the game.

How to Assess the Achievement - Using Contents as a Text
 The game contains vast amount of information regarding dispoal of garbage and the learners should make decision step by step. Even if a leaner did not get the answer, he or she can not miss the explanation about the correct answer while playing the game. So, it makes sense to test some of the knowledge they gained during the game.
The format of evaluation might be:
1) multiple choice questions or T/F questions
2) writing a paragraph on garbage issues
3) making summary of the most interesting facts from the game
4) evaluating group work - UCC or posters - for garbage campaign
5) debate based on the information from the game

How to Use the Game Il Destino for Your English Class


 

 Gamification is incorporating game elements and mechanics into non-gaming websites and software such as educational course work. Especially, it can be used to enhance learners’ language use in more exciting environments. (refer to '7 things You Should Know about Gamification")

  Il Desino is a point-and-click game in which you explore the car show room and find objects which interact with each other and solve puzzles in order to get the sports car out. I have played this game three times because I love cars and games and found it very interesting. The topic of this game could appeal to boys especially for the same reason. To play this game you will have to use the decent amount of reading skills to read the walkthrough. Basically, the game can be played as a reading activity with the walk through. However, you can use it more various format including this activity:

 

Reading Race 

Objectives
1. Students will be able to read the walk-through text and follow the directions when they listen to the text.
2. Students will be able to speak and write imperative sentences using the verb: get, find, zoom in, get, walk, turn off, open, pick up etc.  

Preparation
1. Divide students into groups of three or four.
2. Provide the group worksheet
3. Put the full text of the Intro page of the game on tables in the back of the room.

 

Activity
1. In a group the students answer the questions on the group worksheet using the text in the back by scanning strategy but one member of each group can go back at a time. The member is not allowed to bring the group walk sheet.
2. One by one, they answer the the question by going to the back and be prepared to play the game.
3. As soon as they complete the worksheet, they can start to apply it for the game. It’s a “listen-and-do” format basically. When they do this, one member is sitting in front of the computer while another member is sitting the other end of table facing the gamer. Teacher gives a sheet of the walkthrough only to this member. The other members can help them communicate well.
4. This is team competition based on the problem-solving task on the game Il Destino.

 Teacher’s role
Other than the controller, facilitator, and group organizer, the teacher in this lesson has the following roles:
1. The teacher develops the group worksheet by making several comprehension questions about the Intro page of this game.
- If the students are not familiar with the scanning strategy, the teacher explains and show how to use the strategy.

2. The groups can ask the teacher up to three questions regarding the walkthrough.
3. When they struggle with technical problem, the teacher is expected to help.